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Old Oct 23, 2006, 11:33 PM // 23:33   #1
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Default AOE Skill Redo

Here is something that I havent seen talked about much in any forums. My Idea is to redo the AOE skills so that they cause damage to the main target related to not how many other enemies are in the area, but how many enemies are actually attacking the group you are in. Doing this can create a better build for less used professions(Elementalist for example). Take a favorite skill of mine "Rotgorts Invocation". As this skill is it will do major damage to the target and a little less to all adjacent enemies. But If you only have one target a lot of the energy is wasted. Set it up so that AOE skills do a percentage based damage on how many enemies are in an area vs how many are attacking. Keep the base damage the same on the main target but add to that a percentage based on the number of attacking enemies not in the AOE. This could also bring back the Elementalist to the GVG areanas in that the amount of damage caused to the main target now can be upped if their are no other players in the AOE. Im not realy sure how much damage to redirect to the main target, but it needs to be a good amount to allow the Elementalist, who rely on mostly AOE skills, to become the true ddamage dealers in the game once again.

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Old Oct 24, 2006, 12:00 AM // 00:00   #2
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Will be useful when there's a warrior charging at you waving their axe/sword/hammer around, as can get more damage for the energy.

One slight downside is if there's a fairly large group of people, such as in AB if the other side mobs it could end up doing a small amount of damage to all, which reduces the usefullness
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Old Oct 24, 2006, 06:33 AM // 06:33   #3
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As far as the base damage goes dont change that, just modify the damage so that when you ae up against one other enemie then increase by a percentage. But when it its a mob the AOE skills should do their normal damage. I am sorry if I made it seem confusing in the original post.

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Old Oct 24, 2006, 09:59 AM // 09:59   #4
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Damage isn't affected by how many people you hit. And your target takes just as much damage as those around him.
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Old Oct 24, 2006, 10:23 AM // 10:23   #5
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If you play an elementalist then you would know that rotgorts hits one target for around 142 dmg points. Any other enemy within the AOE gets hit for 40-60 dmg points, depending on how close to the original target they are. The amount of damage can be modified buy how many points you have in your fire majic attribute. If you target only one character and there are several more within the mini map my suggestion is to hit the main target for a percentage based on how many enemies are in the mini map that are not in the AOE. The AOE damage is more apparent with an Elementalist than with the other professions due to the fact that they do such high damage to begin with. Im not just suggesting that they apply this to Elementalists only, but to all AOE skills. Most professions have at least one skill that an be called an AOE skill. Some the affected area is smaller while others are larger. I am trying to get the point across that AOE skills are wasted on one targt which in some situations can cause the caster to not want to waste the energy casting such a skill. But by giving the AOE skills additional damage based on the number of enemies within the mini map this cpould balance out several skills that are very costly to cast. If you havent noticed most of the Elementalist skills cost anywhere from 15-25 points. Most players may try to argue that Ether Prodigy or an atuement skill that gives energy cancels out this energy cost, but it only lessens the wait until you can cast the high cot skills again but none can cure the Exhaustion that an Elementalist gets from most of thir skills.
Brining in a damage modifier that bases the ttal damage onthe maion target will bring a little balance to a lopsided fight. Also when all the enemies are within the AOE then that should negate the percentage modifier. Watch your AOE skills then tell me that the damage done to all in the AOE is the same which it is not. At this time your main target takes the brunt of the attack and all others within the area get a slightly smaller hit. With certian professions this isnt as apperent as it is with the Elementalist. Play an Elementalist and watch the numbers for the AOE skills and you will see what I mean.

Mega Mouse

Last edited by MegaMouse; Oct 24, 2006 at 10:26 AM // 10:26..
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Old Oct 24, 2006, 11:15 AM // 11:15   #6
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What about skills like firestorm?
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Old Oct 24, 2006, 12:17 PM // 12:17   #7
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Quote:
Originally Posted by MegaMouse
If you play an elementalist then you would know that rotgorts hits one target for around 142 dmg points. Any other enemy within the AOE gets hit for 40-60 dmg points...
What? That is wildly inaccurate. The damage is consistent, but still subject to armour. Go test it out (again?).
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Old Oct 24, 2006, 04:26 PM // 16:26   #8
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Frojack is correct. All targets in the affected radius take equally much damage - after that it is reduced/increased depending on each victims armor.
In PvE you'll mostly see 127 on everything but warriors and rangers, who take 80-50. Before Burning.
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Old Oct 24, 2006, 06:56 PM // 18:56   #9
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As far as an equal amount of damage is concerned, certian skills do do the same amount of damage on all those within the main agro circle. But I have benn playing my main character since the game came out and have seen the results of all my skills on a variety of different enemies and even within GVG combat. Rotgorts does do 127 damage to all those within the main targets aggrocircle, with the damage in the rest of the AOE beign less depending on the distance from the main target. I was attempting to use Rotgorts as an example but it seems it was a bad choice as I have several other characters with a variety of professions(R/Me, Mo/N, Me/R, W/R, N/Mo, Rt/Mo, E/N, and a few other combos that at this time I cannot realy remember.) I chose to talk about my Elementalist due to the fact that he is my favorite character and the one that I play the most. I dont claim to know the skills from a lot of the other professions just the ones that I see and use on a regular basis. Also I dont mean to just up the AOE skills of one profession but all the professions.

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Old Oct 24, 2006, 09:00 PM // 21:00   #10
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I cast Rodgort's all the time and I've never seen what the OP is talking about. I'm almost positive the skill description is accurate and everything takes the same damage.
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Old Oct 24, 2006, 09:49 PM // 21:49   #11
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There is nothing wrong with the skills..

Create a PvP toon > cast a large AoE on the target dummies. (in the aoe area)
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Old Oct 24, 2006, 10:14 PM // 22:14   #12
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Elementalist is already awesome at nuking, boosting damage would really imbalance the game.
Anyway, why are you doing AOE in PVP (Non-AB)? Unless you are doing Starburst or Ice Spiker, there's almost no reason to use AOE spells, especially those from Fire Magic, in PVP.
Go play Air Spiker and you'll find them a lot more powerful than an AOE nuker anyday.
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Old Oct 25, 2006, 12:10 AM // 00:10   #13
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Quote:
As far as an equal amount of damage is concerned, certian skills do do the same amount of damage on all those within the main agro circle. But I have benn playing my main character since the game came out and have seen the results of all my skills on a variety of different enemies and even within GVG combat. Rotgorts does do 127 damage to all those within the main targets aggrocircle, with the damage in the rest of the AOE beign less depending on the distance from the main target. I was attempting to use Rotgorts as an example but it seems it was a bad choice as I have several other characters with a variety of professions(R/Me, Mo/N, Me/R, W/R, N/Mo, Rt/Mo, E/N, and a few other combos that at this time I cannot realy remember.) I chose to talk about my Elementalist due to the fact that he is my favorite character and the one that I play the most. I dont claim to know the skills from a lot of the other professions just the ones that I see and use on a regular basis. Also I dont mean to just up the AOE skills of one profession but all the professions.
Stop spreading nonsense. Every AoE spell except shockwave does the same damage to everyone in the radius. And RI certainly doesn't affect everyone in the aggro circle-it's nearby range which doesn't even cover the area of a ward.
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Old Oct 25, 2006, 02:39 AM // 02:39   #14
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He sounds like one of those Echo Nuker who complain their spells suck horribly now because monsters run away from their 35 damage per second and monsters don't clung together enough for that 135ish damage =/
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